IP Studio
Making programmes using Internet technology.
We're building a model for end-to-end broadcasting that will allow a live studio to run entirely on IP networks.
Project from - present
What we're doing
What does it take to produce programmes entirely on IP networks? How would this enable us to create new forms of immersive and interactive content for our next generation of services? How do we equip our production facilities for an "Internet First" world?
To answer these questions we're building a model for end-to-end broadcasting that frees us from the constraints of existing studio technology. We've demonstrated the feasibility through prototypes and trials and are busy working with industry partners to prove an open approach to interoperability.
Why it matters
Although much of the broadcast chain uses computers and networks extensively, real-time operations still often make use of traditional interconnects such as the dedicated Serial Digital Interface. The industry is waking up to fact that IP networks can provide more cost-effective alternatives, and we are starting to see a number of products appear on the market. Unfortunately, these proprietary systems have so far focused on a direct replacement for the traditional links, and fail to take full advantage of the flexibility offered by IP.
Our approach is to treat the video, audio and data created during production as a real-time collections of objects that are sent out over the network and assembled as required. and how they can provision and manage their facilities. This "objects-over-IP" approach is central to Βι¶ΉΤΌΕΔ R&D's vision of a New Broadcasting System, and will help us deliver richer, more customisable experiences for our audiences, across a range of platforms. However, for this to be possible in a cost-effective manner, it is essential that we can build our facilities using components that connect using open standards.
How it works
At the heart of IP Studio is the idea that every piece of video, audio and data is given a unique identifier and a timestamp as soon as it is captured or created. This allows us to find and synchronise the most appropriate content wherever it is needed.
Automation has always been important in our industry, and the possibility of setting up production facilities on demand over the network makes it even more essential. So we have developed a way in which we can automatically discover and control media systems wherever they are. This opens the doors for remote production where the production teams can work in the most appropriate location, accessing facilities that might be located in a data centre.
To test that our approach is practical we have implemented a set of prototype tools for streaming, processing and storing of production objects, and a framework for discovery and control. Wherever possible we have used open-source components in our work. Our software was used extensively within , and as it's matured we have started using it for the "plumbing" for R&D's wider project work, such as on and .
As the Βι¶ΉΤΌΕΔ and other broadcasters move towards adopting IP in their facilities, it's increasingly important that the industry provides systems that have the flexibility we'll need for the future -- and that they interoperate. So we are actively engaging with industry bodies concerned with interoperability (such as , , , , ), and .
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Βι¶ΉΤΌΕΔ R&D - High Speed Networking: Open Sourcing our Kernel Bypass Work
Βι¶ΉΤΌΕΔ R&D - Beyond Streams and Files - Storing Frames in the Cloud
Βι¶ΉΤΌΕΔ R&D - IP Studio: Lightweight Live
Βι¶ΉΤΌΕΔ R&D - IP Studio: 2017 in Review - 2016 in Review
Βι¶ΉΤΌΕΔ R&D - IP Studio Update: Partners and Video Production in the Cloud
Βι¶ΉΤΌΕΔ R&D - Running an IP Studio
Βι¶ΉΤΌΕΔ R&D - Building a Live Television Video Mixing Application for the Browser
Βι¶ΉΤΌΕΔ R&D - Nearly Live Production
Βι¶ΉΤΌΕΔ R&D - Discovery and Registration in IP Studio
Βι¶ΉΤΌΕΔ R&D - Media Synchronisation in the IP Studio
Βι¶ΉΤΌΕΔ R&D - Industry Workshop on Professional Networked Media
Βι¶ΉΤΌΕΔ R&D - IP Studio at the UK Network Operators Forum
Βι¶ΉΤΌΕΔ R&D - Industry Workshop on Professional Networked Media
Βι¶ΉΤΌΕΔ R&D - Covering the Glasgow 2014 Commonwealth Games using IP Studio
Βι¶ΉΤΌΕΔ R&D - Investigating the IP future for Βι¶ΉΤΌΕΔ Northern Ireland
This project is part of the Automated Production and Media Management section
This project is part of the End-to-End IP Broadcasting work stream
This project adheres to the following standards: Advanced Media Workflow Association.
Topics
People & Partners
Project Team
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Peter Brightwell
Lead R&D Engineer
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Peter Taylour
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Ben Robinson
Trainee Research Technologist
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Simon Rankine
Technologist
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Philip de Nier
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Andrew Bonney
Senior R&D Engineer
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Robert Wadge
Lead Technologist
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John Fletcher
Lead R&D Engineer
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Jonathan Rosser
Lead Research & Development Engineer
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Alex Rawcliffe
Senior R&D Engineer
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Phil Tudor
Principal R&D Engineer
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Stuart Grace
Project R&D Engineer
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James Weaver
R&D Engineer
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Michael Sparks
Senior Technologist, Automated Production and Media Managment
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James Sandford
Research Technologist