XR Audio Tools
Developing cutting-edge tools to enhance the audio capabilities in immersive experiences.
Helping the ΒιΆΉΤΌΕΔ to explore the role that extended reality may have in future services, what value it can offer to audiences, and whether it is viable.
Project from - present
What we're doing
Tools are now widely available for creating virtual reality (VR) and augmented reality (AR), collectively defined as extended reality (XR), and these often include spatial audio capabilities. At the moment, however, these tools are focussed towards game developers, or else provide only simple omnidirectional video playback.
We are helping the ΒιΆΉΤΌΕΔ to explore the role that XR may have in future services, what value it can offer to audiences, and whether it is viable to provide this. In particular, weβre trying to develop audio capabilities that are more immersive, interactive, and intelligent, and use these to give our production teams new and easy-to-use creative tools. When working with new technologies like XR, itβs vital that we make our output as widely available as possible while maintaining high quality.
In recent years weβve helped the ΒιΆΉΤΌΕΔ to create some award-winning VR experiences that put immersive audio to the fore, including and . Weβre now focussing on production tools for the latest XR systems, to allow capture and rendering of live performances where the listener can freely move around. Weβve also been exploring the exciting potential of audio-led augmented reality on smart headsets. Weβre investigating how machine understanding of the listenerβs sound environment can allow personalised context-aware storytelling.
Why it matters
There is a lot of attention and investment in this area at the moment, and it has the potential to dramatically change the way we interact with digital media and the world around us. We think that itβs important for the ΒιΆΉΤΌΕΔ to explore the role of public service media in this future, to bring added value to our audiences.
Currently, much of the leading work in XR comes from game development studios, but broadcasters are not game developersβwe have different skills and goals. Through our work, we hope to enable our creative teams to use XR technology to tell their stories in interesting new ways.
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ΒιΆΉΤΌΕΔ R&D - 360Β° Video and Virtual Reality
ΒιΆΉΤΌΕΔ R&D - Audio Augmented Reality - Developing 'Please Confirm You are not a Robot'
ΒιΆΉΤΌΕΔ R&D - Recommendations for Designing Audio Augmented Reality Experiences
ΒιΆΉΤΌΕΔ R&D - Designing and Developing Ideas for Audio AR Sunglasses
ΒιΆΉΤΌΕΔ R&D - Virtual Reality Sound in The Turning Forest
ΒιΆΉΤΌΕΔ R&D - Nothing to be Written: WW1 in an Immersive VR Soundscape
ΒιΆΉΤΌΕΔ Academy - Sound Bites - An Immersive Masterclass
ΒιΆΉΤΌΕΔ R&D - Sounds Amazing 2020: Our virtual audio conference
This project is part of the Immersive and Interactive Content section
This project is part of the Audio Research work stream
Topics
People & Partners
Project Team
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Chris Pike
Lead R&D Engineer - Audio
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Tom Nixon
Project R&D Engineer
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Matt Firth
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Jack Reynolds
R&D Development Producer
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Daniel Turner
PhD Student