Βι¶ΉΤΌΕΔ

4G and 5G Broadcast

We aim to influence 4G and 5G broadcast standards to meet the Βι¶ΉΤΌΕΔ’s needs both now and in the future.

Published: 1 January 2013

We’ve been working with the mobile industry and other broadcasters to enhance the mobile standards for TV applications.

Woman using a smart phone

This is being presented at IBC 2023, alongside other work from Βι¶ΉΤΌΕΔ R&D:


Why it matters

People increasingly expect Βι¶ΉΤΌΕΔ content to be available whenever and wherever they happen to be, but watching video on the move via apps such as puts great demand on the mobile network, even with the arrival of faster mobile data connections.

The more users try to consume data in one specific area, the more traffic has to be handled by the cell. Ultimately it can become congested and users could start to experience delays and buffering β€“ as can sometimes be seen when trying to use the mobile network at sports or music events when big crowds are present.

One way to help tackle network congestion and offer more wide-spread coverage might be to use broadcast techniques.

This way, rather than establishing individual connections to every user, the cell emits a single broadcast of the data which is received by any user within the area it covers. This results in a big reduction in congestion, as the cell does not need to re-transmit a copy to every individual user.

 Man showing a phone to the camera

Elsewhere, in other network technology developments, 5G offers the prospect of ever higher peak download speeds but these speeds are unlikely to be available everywhere and to everyone due to limitations of the physics of radio wave propagation and the practical costs of deployment - and there is a risk of a widening gap between haves and have-nots. Therefore we also need to work out how 5G can allow audiences to access the Βι¶ΉΤΌΕΔ’s services wherever they are.


What we're doing

We’ve been working with industry and other broadcasters within 3GPP, to .

The 3GPP standardisation work leads on from what we learnt from our involvement in and where we used LTE eMBMS (a broadcast mode already defined in the current 4G specifications) to broadcast live TV streams from the Commonwealth Games to handsets.

 iPhone on a table

Project Team

  • Chris Nokes

    Chris Nokes

    Principal Engineer
  • Andrew Murphy

    Lead Research Engineer
  • David Vargas (Ph.D.)

    David Vargas (Ph.D.)

    Project R&D Engineer

Project updates

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