ΒιΆΉΤΌΕΔ

Research & Development

Posted by Andrew Murphy on , last updated

ΒιΆΉΤΌΕΔ R&D is working to define what the next generation of wireless standards (β€˜5G’) might mean for audiences and what role they could play in enabling the delivery of the new content experiences that we are currently developing such as , , and more.

One application for 5G is its potential use for , i.e. as a means to provide high-speed broadband to homes and businesses, and this is being trialled in London by and . Any technology that has the potential to increase the availability of broadband to homes and business could bring benefits to audiences by making the ΒιΆΉΤΌΕΔ’s Internet-based services more readily and widely available.

The trial involves the simultaneous carriage of multiple streams of video content over a high-bitrate point-to-point link and includes examples of exciting new creative opportunities from the ΒιΆΉΤΌΕΔ:

  • ‘’, a experience
  • ‘’, transmitted in

A high quality image of a nature scene.

ΒιΆΉΤΌΕΔ R&D - 5G Trials - Streaming AR and VR Experiences on Mobile

ΒιΆΉΤΌΕΔ R&D - 5G Smart Tourism Trial at the Roman Baths

ΒιΆΉΤΌΕΔ R&D - New Audience Experiences for Mobile Devices

In order to simultaneously deliver multiple bandwidth-intensive UHD and VR streams over the same 5G link, , a state-of-the-art H.265/HEVC open-source software video codec, was used to compress the content prior to its transmission.

The codec is highly efficient, capable of delivering video compression close to the limits of HEVC. Its use in this trial was crucial to significantly reduce the size of each stream while preserving the very high visual quality of this demanding content. While for such content previous standards require more than 50 Mbps for visually lossless compression, HEVC (including the Turing codec) provide the same visual quality while . Moreover, this was the first time that the HEVC Turing codec has been deployed in a 5G scenario, demonstrating the codec’s interoperability with the 5G wireless system, the state of the art displays and the VR headgear.

The 5G wireless high bandwidth connectivity used in the trial implements intelligent in high-frequency . The trial reliably achieved speeds of 1 Gbit/s, sufficient to deliver multiple bandwidth intensive UHD and VR streams, and demonstrated what high capacity connectivity could enable for content delivery in the future.

This fixed wireless access trial sites alongside our other 5G and mobile distribution work including our involvement in the 5G-Xcast project, and our work on , all of which we’re highlighting in this mobile month. These are all part of our work to improve access to ΒιΆΉΤΌΕΔ services whenever and wherever they happen to be and on any device.

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ΒιΆΉΤΌΕΔ R&D - All of our articles on 4G and 5G including:

ΒιΆΉΤΌΕΔ R&D - Broadcasting Over 5G - Delivering Live Radio to Orkney

ΒιΆΉΤΌΕΔ R&D - 4G & 5G Broadcast

ΒιΆΉΤΌΕΔ R&D - TV Over Mobile Networks - ΒιΆΉΤΌΕΔ R&D at the 3GPP

ΒιΆΉΤΌΕΔ R&D - 5G-Xcast

ΒιΆΉΤΌΕΔ R&D - 4G Broadcast for the Commonwealth Games 2014

ΒιΆΉΤΌΕΔ R&D - 4G Broadcast technology trial at Wembley 2015 FA Cup Final

ΒιΆΉΤΌΕΔ R&D - 4G Broadcast: Can LTE eMBMS Help Address the Demand for Mobile Video?

ΒιΆΉΤΌΕΔ R&D - Unlocking the Potential of 5G for Content Production

ΒιΆΉΤΌΕΔ R&D - Building our own 5G Broadcast Modem

ΒιΆΉΤΌΕΔ R&D - Broadcast Wi-Fi

This post is part of the Distribution Core Technologies section

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