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Through interviews with Zoe Mode, a leading video games company based in the UK, we look at the important role that hardware plays in producing visually appealing and highly interactive video games, while also being introduced to the concept of the Fetch-Execute cycle.

A combination of animations, interviews and narration are also used to explore the hardware components within a games console, their jobs and how they fit into the Fetch-Execute cycle.

This clip is from the Megabits series.

Teacher Notes

A good illustration of the hardware components inside all computers and their job within the computer.

There is an opportunity to generate discussion around Input-Process-Output cycle and potentially the Fetch Execute Cycle.

There are opportunities to investigate Moores Law and how computers are getting faster.

Curriculum Notes

This clip will be relevant for teaching Computer Science for KS3, KS4 and GCSE and appears in OCR, Edexcel, AQA, WJEC in England and Wales, and SQA National 4, 5 and Higher in Scotland.

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