ΒιΆΉΤΌΕΔ R&D at IBC 2017 - Thursday
Posted by Scott Cawley on , last updated
We've arrived and are ready for the show to open tomorrow morning - but Day 1 of IBC is all about the conference. As things get going here are out highlights and sessions to check out.
We'll have a daily blog with updates from IBC between now and Tuesday - so check the site each day to hear the latest about what ΒιΆΉΤΌΕΔ R&D are doing there, read our tips of what to see - and find out about other highlights from as we get out onto the show floor.
R&D's Henry Cooke made it to IBC (after some weather delays) to deliver his paper this morning, our first bit of activity in Amsterdam. The session " looks at how, as deep-learning algorithms become more commonplace alongside the popularity of like Amazon's Alexa, our devices are increasingly intelligent and are able to learn a lot about us.
Coming up at at 11 - features in the session on intelligent media interfaces - find out more:
— ΒιΆΉΤΌΕΔ R&D (@ΒιΆΉΤΌΕΔRD)
Do also check out a number of other sessions in the conference today which we're interested in. The talks "", "" or "" then you might be interested in which we wrote about only yesterday and are demonstrating at IBC...
A write up the work we have been doing to showcase this year... on the stand 14.A20...
— Vinoba ο (@What2DoNext)
And David Johnston from our Reality Labs will be talking in the "VR: The Top of the Crop" session later today, highlighting the best from the 12 months, and what lies ahead - .
Read this thing I wrote about the work I'm doing, thanks!
— Dave Johnston (@the_real_dave_j)
On our own stand in the IBC Future Zone in Hall 8 we'll be highlighting five projects that we're working on right now. returns to the show again this year - and we'll be showing how we've now moved the technology into the cloud, allowing scaleable, flexible production to take place over the public internet which enables users to produce live multi-camera video via a web browser.
Also on show will be our work and findings from our Atomised News trials. is a prototype that we built to break down stories into smaller, reusable, self-contained pieces of information that were linked together by metadata. The aim was to make stories easier to understand, but it also enables non-linear and contextual content experiences. was so successful that earlier this year. We're now working on creating atomised videos of multiple lengths from "unatomised" content. We'll be taking a closer look at this on the daily blog tomorrow.
IBC 2017 sees the first outing for ΒιΆΉΤΌΕΔ R&D's new venture - . Over the last two years in the world of VR and 360 video - and Reality Labs will continue that success, looking into WebVR, a new , as well as work on a new Augmented Reality project which we'll be demonstrating at IBC 2017.
We'll be showing some amazing work by our team - ΒιΆΉΤΌΕΔ R&D actually has , but you can meet our team at our stand throughout the show.
Our transcription tools are now in widespread use across the ΒιΆΉΤΌΕΔ, helping producers quickly create social media content, enabling them to bettter and more quickly search the programme archive, and much more besides. to develop these tools - and how you could too.
Earlier this week we published a blog post about our object-based audio production work as part of the project we are involved in. Our drama allowing the listener to move around between multiple narratives to follow three characters as they move in and out of the scene.
Visit us on the stand to try the experience, but to find out more about the control interfaces to create object-based productions which we have installed in our special studio in Broadcasting House and the ADM metadata which powers the experience.
ΒιΆΉΤΌΕΔ R&D colleagues are in many other places across the show as well - we're part of the IP Showcase, we're showing our work on synchronising broadcast and IP video streams on the Opera TV stand and in the EBU zone we'll be demonstrating HDR video conversion with screenings of Planet Earth II. Our COGNITUS team will be on the VITEC stand showing how we are working on enhancing user generated content for future interactive UHD services, and as well as showing on our stand the ORPHEUS work on object-based audio will be present in several spaces across the show. .
If you're at IBC 2017 then come to our stand and visit us to say hi - and if you visit us or see any of the sessions listed here, be sure to put your pictures, posts and tweets on and with the hashtag - we'll highlight the best in a daily post every day through the course of IBC.