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Research & Development

Posted by Frank Melchior on , last updated

You may have thought that it had gone very quiet around the audio team updates over the summer. This is true but a lot of work has been carried out and here is a new update capturing the last few months.

Our brand new listening room facility is now complete and in full use. The details of the refurbished lab can be found in a Thomas Nixon presented last weekend at the International Conference on Spatial Audio in Graz. We will also make the publication available as a Βι¶ΉΤΌΕΔ White Paper as soon as we can. Here are a few highlights of the listening room you see in the photo:

  • The room is compliant to international standards for reference listening rooms as given in .
  • It is designed to provide flexibility for research in 3D audio systems using a variety of speaker layouts. The setup in the picture covers most of the layouts as recommended in for advanced sound systems, and some extra setups including equally distributed loudspeakers in three different height layers.
  • We have added a lot of extra infrastructure to the room so that it can also be used for production of immersive audio content for loudspeakers and headphones. This includes a variety of digital audio workstations as well as systems for head- and motion-tracking.

The first productions done in this room will become available at the end of October on . I will keep you updated through further blog posts.

Still on Taster: This trial, which Chris Pike from the audio team supported during the summer, enables you to explore the life of humming birds in an interactive experience with binaural sound. Please have a look, share and give your opinion. If you would like to dive deeper into the technology and production, is Chris Pike's blog post with all details.

Summer time is of course festival time. The audio team, together with colleagues from the European project ,  have been out in the field to test their latest developments in a real world environment. We successfully created multiform coverage of a festival stage which was produced and delivered using and end-to-end IP-based system. The production side was based on R&D’s project with special extensions to enable flexible rendering of immersive audio content. The details of our contributions can be found . If you are interested in a wider view of the project and this specific test, have a look at the "making of"  with a lot of detailed explanations from all partners.


In the future you will get more updates from European projects here: we are delighted to share the news that we were able to secure funding for another project called ORPHEUS. ORPHEUS stands for Object-based broadcasting - for European leadership in next generation audio experience. The aim of this project is to develop a complete new end-to-end object-based media chain for audio content. Object-based broadcasting is a key concept for our work and you can find information about the concept and the benefits for the audience . We are delighted to work with several European partners including , , , and .

Last but not least the Βι¶ΉΤΌΕΔ Audio Research Partnership project FAST has a new now. Have a look and dive into the fascinating world of semantic audio.

This post is part of the Immersive and Interactive Content section

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