This is an Audio Described version of this programme. Turn off Audio Description
Odd Squad - Series 3: 12. Raising the Bar - Audio Described
Watchlist
Audio DescribedSign Language
Series Navigation
Series 1 Episodes
- 1. Zero EffectOlive and Otto must stop zeroes from disappearing before the town is destroyed.11 mins
- 2. Bad Luck BearsOdd things start happening to the Bears basketball team.11 mins
- 3. SoundcheckOlive and Otto must work out how and why things are disappearing around town.11 mins
- 4. Double TroubleDebbie from Debbie's Pizzeria has doubled - not once, but twice, creating four Debbies.11 mins
- 5. The ConfalonesOlive and Otto are called in to help when objects and people start disappearing.11 mins
- 6. Blob on the JobA blob gets loose in Odd Squad headquarters.11 mins
- 7. Crime at Shapely Manor, Part 1Olive and Otto are sent to Shapely Manor to investigate an odd crime.11 mins
- 8. Crime at Shapely Manor, Part 2Olive and Otto are in Shapely Manor to investigate an odd crime and odd people.11 mins
- 9. My Better HalfWhen symmetrical objects become vandalised, Olive and Otto must figure out why.11 mins
- 10. Party of 5, 4, 3, 2, 1Olive and Otto must discover why people in town can no longer count down.11 mins
- 11. Oscar and the OscarbotsWhen several of Oscar's robots become lost in town, Olive and Otto help look for them.11 mins
- 12. Picture DayOtto and Olive must find out why people in town are becoming checked and striped.11 mins
- 13. A Case of the Sing-A-LongsWhen Mayor Macklemore catches a case of the singalongs, Olive and Otto investigate.11 mins
- 14. Ms O Uh-OhWhen someone arrives from the past Otto and Oscar must avert a time catastrophe.11 mins
- 15. Skip DayOlive catches a case of the skips and goes missing.11 mins
- 16. The Great GrinaldiOtto rushes to finish a case so he can see his favourite magician perform.11 mins
- 17. The Trouble with CentigurpsOtto accidentally releases 100 small furry creatures in the headquarters.11 mins
- 18. Totally Odd SquadMs O tells the story of how she defeated a villain called the Patternista.11 mins
- 19. How to Interrogate a UnicornWhen characters escape their books in the library, Olive and Otto must put a stop to it.11 mins
- 20. The BriefcaseWhen Ms O's briefcase is stolen by a shape-shifter, Olive and Otto must get it back.11 mins
- 21. Best Seats in the HouseOlive and Otto battle Oren and Olaf for the best chairs.11 mins
- 22. Agent ObfuscoOlive and Otto must pass a test administered by a mysterious agent.11 mins
- 23. Life of O'BrianOlive has to solve the mystery of what she did to upset O'Brian.11 mins
- 24. Whatever Happened to Agent Oz?Olive tells Otto the story of what happened to Octavia's partner, Agent Oz.11 mins
- 25. The JackiesMs O and her team stop at nothing to win their very first Jackie award.11 mins
- 26. Invasion of the Body SwitchersWhen Ms O and Oscar accidentally switch bodies, Olive and Otto must set things right.11 mins
- 27. The Odd AntidoteMs O has bizarre side effects after being sprayed by a weird plant.11 mins
- 28. The One That Got AwayThe team attempt to bring Ms O's old partner O'Donahue out of retirement.11 mins
- 29. Odd OutbreakDr O takes the lead on the case of a strange medical crisis that causes chaos.11 mins
- 30. The Perfect LunchOlive and Otto help Ms O host a lunch for some very important but easily offended guests.11 mins
- 31. Rise of the HydraclopsIn order to save humanity, Olive and Otto must locate a treasure chest that Oscar buried.11 mins
- 32. O Is Not for OldThe agents throw a surprise party for Ms O.11 mins
- 33. Dance Like Nobody is WatchingOlive, Otto, Ms O and Oscar must avoid a series of booby traps to shut off the alarm.11 mins
- 34. Recipe for DisasterOlive and Otto explain to Ms O how a case went wrong, each in their own way.11 mins
- 35. Hold the DoorA young agent in training gets lost in headquarters.11 mins
- 36. FlatastropheOlive and Otto must stop Fladam, a villain with a vendetta against cubes.11 mins
Pagination controls
Previous- 1Page 1 of 3
- 2Page 2 of 3
- 3Page 3 of 3