Research & Development in Radio
Over on the Radio Blog our colleagues in the Audio & Music department (A&M to friends) and the related Technology department areas have been posting about a few R&D type activities they have been working on in the domain of Surround Sound.Μύ You may recall that the R&D dept have been doing some pretty advanced work on periphony and ambisonics- in the related field of Surround Sound Alan Ogilvie and Simon Tuff have been making engineering advances for our own streaming services, which they talk about in a couple of posts over yonder....
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Thanks to Steve Bowbrick for flagging this for us.
Comment number 1.
At 1st Apr 2011, dallas simpson wrote:For the nth time, why oh why don't the Βι¶ΉΤΌΕΔ make use of binaural surround sound?
-It uses standard 2 channel stereo systems universal in recording and broadcast systems
-It requires no decoder at the listening stage
-Stereo headphones only required for listening giving ultimate surround portability
-It is listenable on mono/stereo speakers, with some minor sonic artefacts
-Spatial definition on headphones is pin sharp unlike speaker surround
-Produces 'out-of-the-head' surround realism on headphones
-Content can be recorded / broadcast 'live' using dummy head / live head techniques
-Content can be mixed and created using HRTF Binaural Synthesis techniques
-Binaural spatial content survives lossy mp3 and similar codecs at medium/high bitrates
-...and more...
Come on Βι¶ΉΤΌΕΔ what's the problem?
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