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Research & Development in Radio

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Ant Miller Ant Miller | 16:00 UK time, Sunday, 30 January 2011

Over on the Radio Blog our colleagues in the Audio & Music department (A&M to friends) and the related Technology department areas have been posting about a few R&D type activities they have been working on in the domain of Surround Sound.Μύ You may recall that the R&D dept have been doing some pretty advanced work on periphony and ambisonics- in the related field of Surround Sound Alan Ogilvie and Simon Tuff have been making engineering advances for our own streaming services, which they talk about in a couple of posts over yonder....

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Surround sound doesn't actually require this many speakers, but this is a lovely illustration of the idea.  Image via the Βι¶ΉΤΌΕΔ Radio Blog

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Thanks to Steve Bowbrick for flagging this for us.

Comments

  • Comment number 1.

    For the nth time, why oh why don't the Βι¶ΉΤΌΕΔ make use of binaural surround sound?
    -It uses standard 2 channel stereo systems universal in recording and broadcast systems
    -It requires no decoder at the listening stage
    -Stereo headphones only required for listening giving ultimate surround portability
    -It is listenable on mono/stereo speakers, with some minor sonic artefacts
    -Spatial definition on headphones is pin sharp unlike speaker surround
    -Produces 'out-of-the-head' surround realism on headphones
    -Content can be recorded / broadcast 'live' using dummy head / live head techniques
    -Content can be mixed and created using HRTF Binaural Synthesis techniques
    -Binaural spatial content survives lossy mp3 and similar codecs at medium/high bitrates
    -...and more...

    Come on Βι¶ΉΤΌΕΔ what's the problem?

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