Βι¶ΉΤΌΕΔ

Research & Development

Abstract

When considering development of a new technology, it is important to account for the wants and needs of the target audience. Two day-long workshops were performed to explore the concept of audio device orchestration—using multiple connected, synchronized devices to create or augment a media experience—with 16- to 18-year-olds. The workshops utilized a variety of ideation techniques including warm-up exercises, idea generation exercises, and co-creation of prototypes. A thematic analysis was performed on the outputs to explore the participants’ attitudes to audio technology and device orchestration. The results suggested a strong desire for positive application of technology and content, focusing on issues such as wellbeing and togetherness. The results match closely with previous research on values for digital wellbeing.

This paper was originally presented at the 148th Convention of the Audio Engineering Society (AES), June 2-5 2020, Online (AES Virtual Vienna Convention) and is also available from the AES’s electronic library at URL: .

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This publication is part of the Immersive and Interactive Content section

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