Βι¶ΉΤΌΕΔ

Creating object-based experiences in the real world

SMPTE126-6

Published: 8 August 2017

Abstract

The move toward IP end-to-end between media producers and audiences will make the new broadcasting system vastly more agnostic to data formats and a diverse set of consumption and production devices. In this world, object-based media becomes increasingly important, i.e., delivering efficiencies in the production chain, enabling the creation of new experiences that will continue to engage the audience, and giving us the ability to adapt our media to new platforms, services, and devices. This paper describes a series of practical case studies of our work in object-based user experiences since 2014.

These projects encompass speech audio, online news, and enhanced drama. In each case, we are working with production teams to develop systems, tools, and algorithms for an object-based worldβ€”these technologies and techniques enable its creation (often using traditional linear media assets) and post-productionβ€”and transforming user experience for audiences and production.

This paper was originally published in the SMPTE Motion Imaging Journal 126:6 (August 2017). It is freely available from the IET at .

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Authors

  • Tristan Ferne

    Tristan Ferne

    Lead Producer
  • Frank Melchior

    Frank Melchior

    Previous head of audio research and audio research partner
  • Phil Stenton

    Phil Stenton

    Research Scientist
  • Ian Forrester

    Ian Forrester

    Senior "firestarter" Producer
  • Chris Baume (MEng CEng PhD)

    Chris Baume (MEng CEng PhD)

    Lead Research Engineer

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