Abstract
The move toward IP end-to-end between media producers and audiences will make the new broadcasting system vastly more agnostic to data formats and a diverse set of consumption and production devices. In this world, object-based media becomes increasingly important, i.e., delivering efficiencies in the production chain, enabling the creation of new experiences that will continue to engage the audience, and giving us the ability to adapt our media to new platforms, services, and devices. This paper describes a series of practical case studies of our work in object-based user experiences since 2014.
These projects encompass speech audio, online news, and enhanced drama. In each case, we are working with production teams to develop systems, tools, and algorithms for an object-based worldβ€”these technologies and techniques enable its creation (often using traditional linear media assets) and post-productionβ€”and transforming user experience for audiences and production.
This paper was originally published in the SMPTE Motion Imaging Journal 126:6 (August 2017). It is freely available from the IET at .
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