Black Myth: Wukong - what does it tell us about Chinese gaming?
And does it live up to the hype?
This week we’ve had the release of what is, right now, the most popular game in the world - but it’s not a new version of GTA or Minecraft - this one is from China and it’s called Black Myth: Wukong. There are predictions it’s going to make hundreds of millions of dollars - and it now has more than two million active online players.
It’s been made by a relatively small Chinese company called Game Science and it’s the first time a game from the country has managed to break through internationally on this scale.
The Βι¶ΉΤΌΕΔ’s Kerry Allen, a China media analyst, describes the gaming industry in China - and the various restrictions gamers there face. And Mel Ramsay, a Βι¶ΉΤΌΕΔ journalist and video games expert explains why the game has become so popular inside and outside China - and some of the controversies around it.
Also, Kirk McKeand, a video games journalist in the UK who has played Black Myth: Wukong, gives us his take.
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Presenter: Hannah Gelbart
Producers: Julia Ross-Roy, Emily Horler, Emilia Jansson and Alex Rhodes
Editor: Verity Wilde
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- Fri 23 Aug 2024 17:50GMTΒι¶ΉΤΌΕΔ World Service News Internet
- Sat 24 Aug 2024 02:50GMTΒι¶ΉΤΌΕΔ World Service East and Southern Africa, South Asia, West and Central Africa & East Asia only
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