2. Megastrophic
Rockstar Games is born, bringing Grand Theft Auto into the future. The game’s first 3D version sets off a storm of controversy - and bring its makers to new heights.
After the success of the first Grand Theft Auto, a second title nearly didn’t happen. Its original label shut its doors – meaning Sam Houser and a group of friends took the chance that would change video gaming forever.
They’d move to New York and begin Rockstar Games: the iconic label that would take GTA into the future. Keen to stamp their identity on the scene, they were poster children for a new generation of video games.
With Grand Theft Auto III, they would ignite a firestorm of criticism that would see them gain true notoriety.
GTA outraged the American political establishment with its depictions of violence toward sex workers and police – yet was a game comparable to any mature movie, with its remarkable new cinematic style.
It all placed Rockstar Games at the pinnacle of game-making cool.
WARNING: This podcast contains adult language, depictions of violence and themes of a sexual nature.
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CREDITS:
Written by Ciaran Tracey and Chris Warburton
Presenter: Bugzy Malone
Presenter: Chris Warburton
Mixing and Mastering: James Bradshaw
Assistant Producer: Gabrielle Gatti
Additional journalism by Jo Newsholme, Helen Ledwick and Laura Conder
Executive Commissioners for Βι¶ΉΤΌΕΔ: Richard Maddock and Dylan Haskins
Assistant Commissioner: Natalie Mace
The Executive Producer is Ciaran Tracey for Big City Nights
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