6 Music's History of Video Game Music- Episode 2
Mark Savage explores how video game music is written; and why βdeath musicβ is the dark art of gaming.
Could you write music for a film if no-one had shown you the script? Thatβs the problem games composers face every day. Theyβre scoring scenes where the player has free will, and the music only works if it reflects their choices. So how do you do it?
Mark Savage takes a deep dive into game music, with composers The Flight (Assassinβs Creed: Odyssey, Horizon: Zero Dawn) and Winifred Phillips (God Of War, Little Big Planet) stripping down their soundtracks to reveal how they work.
Radio 3βs Tom Service drops in to explain how game music is full of psychological cues; while Ludomusicologist Tim Summers explains the importance of βdeath musicβ.
Wrapping up the series, art-rock band 65 Days of Static demonstrate how they created an βinfinite soundtrackβ for the sci-fi game No Manβs Sky, which changes every time itβs played.
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Broadcast
- Sun 10 Mar 2019 13:00ΒιΆΉΤΌΕΔ Radio 6 Music
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Video Games
Final Fantasy VII, Charlie Brooker's Video Game Playlist and Irish gaming