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18 June 2014
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Buffystuff | Videogames |Christopher Golden
Writer vs coder

PictureWhat's the relationship between the scriptwriters and the development team like?

We met very early on at their offices in the UK.

We spent a couple of days going over the initial story design, during which time they both suggested a lot of wonderful things and tried to convince us to take certain things out of the game because they would be difficult to do in the time allotted. Some of those things stayed in. Others were cut.

Looking over the level by level designs done by Eurocom, it was easier to understand why they wanted certain things cut, and they added so damn much to the game too. Almost all of the game related (as opposed to story related) puzzles and challenges were invented whole cloth by those guys, and they did a beautiful job.

The last thing you want is a game that's too easy, and I can guarantee that's not going to be the case here. Talk about bang for your buck!

Did any of the bits cut from the game get used in the novel or comic?

Loads! Including a zombie Mayor snake, among others. But you'll just have to go read everything to work it out.



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