en Βι¶ΉΤΌΕΔ Writers Feed Keep up to date with events and opportunities at Βι¶ΉΤΌΕΔ Writers. Get behind-the-scenes insights from writers and producers of Βι¶ΉΤΌΕΔ TV and radio programmes. Get top tips on script-writing and follow the journeys of writers who have come through Βι¶ΉΤΌΕΔ WritersΒ schemes and opportunities. Β  Fri, 09 Dec 2022 10:50:00 +0000 Zend_Feed_Writer 2 (http://framework.zend.com) /blogs/writersroom Tom Clancy’s Splinter Cell: Firewall Fri, 09 Dec 2022 10:50:00 +0000 /blogs/writersroom/entries/1a293b29-b0ba-4f95-ae8f-2ade65274883 /blogs/writersroom/entries/1a293b29-b0ba-4f95-ae8f-2ade65274883 Βι¶ΉΤΌΕΔ Writers Βι¶ΉΤΌΕΔ Writers
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Tom Clancy’s Splinter Cell: Firewall has been adapted for Βι¶ΉΤΌΕΔ Radio 4 and Βι¶ΉΤΌΕΔ Sounds. This landmark adaptation sees the Splinter Cell universe - previously portrayed in the hugely popular video game series, and novels by - brought to life on the airwaves for the first time.

The eight-part series follows veteran Fourth Echelon agent, Sam Fisher on a new mission, recruiting and training the next generation of Splinter Cell operatives for the National Security Agency's covert action division.

We spoke to the writers, and  about how they approached this unique project and what tips they had to offer for writers.

How did you both get started in writing for Radio Drama? 

Sebastian Baczkiewicz: So my start was when I was invited to apply to be the Writer in Residence for Βι¶ΉΤΌΕΔ Radio Drama in 2000. I was the first (I don’t think they do it anymore) but that was really the start of my radio writing career. I was writing plays before that and performing as an actor.

I then just carried on making work and did some adaptations of Les Misérables and The Count of Monte Cristo, and originated two series: Pilgrim and Elsinore. I also worked on Βι¶ΉΤΌΕΔ Front.

I never really thought about writing for audio. I've always thought about writing for writing. I think of Radio as a completely visual medium. There are some things you have to sketch in, but the audience is very good at working out what's going on, and the more that you can stimulate their imagination the better, really. Some writers get really hung up about writing for Radio but I've never really worried about it. Drama is drama. Story is story and the technical stuff follows on from the Drama.

Paul Cornell: I'd written a few audios for and I’d written two audio plays which Nadia Molinari, the Director of Splinter Cell, also directed. The first of those I got, because I shared an agent with Iain M. Banks, and Iain wanted to have one of his novellas, The State of the Art adapted for radio. So I got into that and I've always loved it.

In your work, you both lean towards Genre (Sci-Fi, Horror, Fantasy). Where did this come from? And what are your influences?

Sebastian: I sort of came into it accidentally. When I started to develop Pilgrim, we were invited to come up with a series idea during a residential (organised by Βι¶ΉΤΌΕΔ Writersroom). I’d just become very interested in folklore and, at the time, there was very little actually about it. Now it's everywhere but then it wasn't, and I just couldn't believe that there was such a resource of English and British folk tales that just sat there in books waiting to be talked about or discovered. I was then very keen to use them as the DNA for stories and not set them in distant times but in our world and explore what would happen if it was true and happening now.

With Genre, I learnt to write through thrillers really.  That's always been a big influence on how you tell a story. Hitting the ground running is always a good thing, and I think both Paul and I have done that with Splinter Cell.

Paul: For me, I've been a fan of genre from when I was tiny. I'm a fan of all things fantastical, and I've actually joined a lot of fandoms. I've joined some fandoms before I knew what they were about! It's a wonderful way of being in conversation with one's peers, and knowing the nuts and bolts of how that particular genre works.

I think that Fantasy and Science Fiction provide a tremendous tool box for dealing with the modern world. You know we're living on so many different levels now, and so much that, when I was a youth might have been regarded as fantastical, has simply become how we see the world. How things are. I would take as an example, perhaps, the concept of multiple worlds, which has gone from the realm of abstract physics to people just kind of knowing in their bones that it might be true, and that being reflected in current media, how we can deal with there being multiple Batmen for example.

Genre is steeped in my bones. I am a fan boy from my boots. I'm a Doctor Who fan specifically. I mean, I can quote you detail on that which would make your toes curl! And that fandom especially, that stew of my peers in the early nineties, where we were all getting on together, and we all knew each other and each other's work so well that when one of us got a professional gig, the feeling was "Well, if they can do it, so can I!” There's nothing else like that being part of a gang who will come up together.

Speaking of fandoms, what connection did you have, if any, to the Splinter Cell one?

Paul: I’d played first person shooters, so I was familiar with the genre but not so much the Splinter Cell game itself.

Sebastian: Coming to the Splinter Cell franchise fresh and not being overburdened with ‘Sam Fisher’s got to be this’ and ‘it's going to be that’, was actually quite liberating I found. I think the plus of a fandom situation can be that you know all the ins and outs, you know all the levels, you know who gets killed, where and when and by whom, but coming to it like, ‘Well, this is a new story that's never been heard before’, was the only way Paul and I could come to it. We had to examine this story as though it had never ever been told before and in a completely new way.

The thing about Splinter Cell is that it's very mission based. It’s not like Doctor Who which has got different planets and societies. You're very much in a world that is defined by the game.

Paul: I’d played enough first person shooters to know what we should be doing. For example, one of my scenes in Splinter Cell is set in the railway station where it's very much: you shoot that bulb, you get under that train before those people turn around the corner and I thought that feeling was important for the audio drama.

It's a unique project in that the source material is not only a game but also a novel written by James Swallows which ties into the Ubisoft franchise. How did you approach this?

Paul: Well, oddly, James is one of those peers that I talked about. He was part of that stew back in the day and I haven't seen him for ages! Basically it was taking that structure of the novel and simplifying, compacting and reducing dialogue to what we could use. It was really good to have something to fall back on all the way.

Sebastian: Also, the genre demands strong narrative. The book has got a very strong narrative structure so thank you very much, James! I mean, I had to move a few things. The opening of the book is slightly different from the opening of the radio episode one as I wanted there to be a “hot opening”, as I'm told they say, in the trade. But the changes are really tiny. I don't know about you, Paul?

Paul: I had to zhuzh things around a bit to form cliff-hangers sometimes, and simplified the ending. I think I changed the focus of the very ending in order to give us the possibility of a sequel which was very much what everybody seemed to be after! It was a good solid piece to work from, and I tried not to go against the spirit of it.

Sebastian: Yeah, I think that's well said. That's always your job. Whatever you're adapting from Les Misérables to Splinter Cell. You have to be true to it. It’s no good going off and saying, ‘here's my much better version’. You’ve got to be respectful in the most practical way.

Paul: James also wants us to make him look his best. So it's more respectful to change things if the change is necessary to make it fly, you know.

Were there any other challenges you faced when you were adapting this project?

Sebastian: I think the challenge was to try to emphasise that there is a moral dimension to it which I think needs to be placed. In a game, you can go around shooting as many people as you like, and then you have a lie down but, for a Radio Drama, you can't just go around killing everybody. There has to be something about what it means to do what they do. It was at the forefront of my thinking all the time and I had to retain a kind of moral grip on what could have just been a kind of shoot-‘em-up for the radio. I had to hold that quite strongly in my mind that it was about people, and then people will die, and that can't just be nothing.

Paul: Also I wanted to put in more humour. I think as soon as you put some humour in the audience starts to like the characters and empathise with them more.  With Sam Fisher being so down the middle, he really needs people around him who warm him up a bit. He is capable of dry humour, but it's very dry.

Sebastian: What you're saying about humour is really important. It's kind of finding the truth in the genre. That's the really important thing. It's when it feels like the reality of the genre is being adhered to. The rules of the game if you like. We used to say this on Pilgrim, that there's no ‘winking’. There's no: ‘This is crazy, isn't it?!?!’ kind of acting. This is what's really happening and there really is an ancient psychotic spirit from a thousand years ago, and he really is in that front room.

A lot of writers who submit their work to us are interested in genre writing. Do you have any other advice for them?

Sebastian: Don’t wink!

Paul: You have to know your genre really well. I mean if I ventured into, say the Western right now, I would write a pastiche. I would write something that was the most surface gloss on it, because I don't know anything. What you need is to know what other people have done in that genre and be in conversation with that. React to it, or ignore it, or push against it, or go with it, but know where others have trod. That will always serve you well. I mean, if I wanted to write a Western I would go and actually read up a lot about the real old West and find something new to talk about.

People seem to think of Science Fiction and Fantasy as easy genres, because there is not a body of historical fact or anything like a police manual that you can read. But there is a body of work by people who've done a lot of this before and you really should pay attention to that.

Sebastian: I think that's really a good point. Splinter Cell has very defined rules. You know, Sam Fisher’s not going to appear in cabaret any time soon, for example. Interestingly in Pilgrim (which was Fantasy), I had to have really strong rules about what Pilgrim could or could not do. However wild it got, it needed to be held by the reality and the truth of the situation they were in. I think audiences respect that. Even if they don't even necessarily know what you're doing, they know that they are being held, that there are rules in this world, and our respect to the audiences is that we're not just going to break them like that. If we break the rules there'll be a good reason for it.

It’s keeping true to the scenario you set up and not suddenly going, ‘Oh, I did that. But you know what? I can do this because I can do anything!’ That's kind of cheating. If you can do anything, it doesn't mean anything.

You started writing the project in June and then it was on air in early December so it was a quick turnaround! How was that and how did the Radio Drama team support the writing process?

Sebastian: The production team Jessica Mitic, Lorna Newman and Nadia Molinari were on this from the start. So we were working from a brief and could use the book and I guess, in both of our cases, a degree of experience and knowing how to do this, so as not to have a meltdown about it.

Paul: Yes, calm throughout from all sides! Which was lovely. I do think something which would be useful for writers to hear is, my way of working is that I try and get a first draft - I don't know golf at all but to use a golfing metaphor - I try and knock it down the fairway and get it somewhere near the green with the first draft and then lots of notes. With the second draft I'm really looking to get there and to firm it up. My first drafts are often pretty rough so I'm after those notes from the Radio Drama team. They help with that.

Did you both attend the studio for the recording of Splinter Cell? What role does the writer play there?

Paul: I was there for one day and was called upon once or twice to change a line because it wasn't working. I think it's not quite like it is on television where you really are just popping in to say, 'You're all doing very well!' and have lunch and go. There is something for you to do.

With my previous play, the Iain M. Banks one with Nadia Molinari, I got to be on the floor and stand amongst the actors as Nadia directed them. At one point an actor asked us a question and she replied, and then I replied too. Then I found myself going, ‘Oh, sorry! Two voices!’ because on television that would be really a no, no! Then Nadia said, they're grown-ups they can listen to two voices. I really appreciated that. It is definitely more of a writer’s medium and your input is more part of the continual process.

Sebastian: Sometimes, in studio, you can be useful as the shorthand for actors and directors to say what's happened before because we are the ones who've got the overview. We know why people are doing what they're doing, and when they're doing it, as it were. Also sometimes things need to be cut or shortened, and certainly with Splinter Cell I thought of myself in studio as a sort of resource to be called upon and I enjoyed it. I like to see it being made. I think it's just part of the excitement of the process. To me, it's the reward.

IN STUDIO: The character of Sam Fisher from the game series is played by ANDONIS ANTHONY. The role of his daughter Sarah, is played by DAISY HEAD.

What are the challenges you face in writing for Audio?

Sebastian: I think that what we're doing in Radio and Audio Drama often is that we're making something out of absolutely nothing. For TV, you've got a set. You've got lighting. You've got sound for the show. You've got all these things that are 50% of the work. What we have to do is build it up out of nothing and we have to do that by using characters and what they're saying, and what they're talking about, and immediately draw the audience in. You've just got to have an emotional connection immediately to the thing being made.

Paul: And leaning a lot more on dialogue of course.

Sebastian: That's it. There is nothing else. Our job is to make things appear in the imagination of the listener as vividly and as clearly as we possibly can. Radio Drama tends to get overlooked, you know. Obviously, it's not as sexy as television or film, it doesn't have the allure of the lights, but it has brilliant people in it, there are brilliant actors all the time in Radio bringing their talent to the words we make.

IN STUDIO: The character of Brody Teague is played by WILL POULTER.

What are the benefits in writing for Audio?

Paul: I don't think there's any limitation with Audio. It's easier to do special effects!

Sebastian: Exactly. It makes the budgets much more friendly too! One of the great things is, you can develop an idea for television or film and you can be years doing that and that can be - for this writer - that could be quite a soul destroying experience. I know somebody who's been developing a film for nearly twenty years! So the great thing about Radio is that, although you know it doesn't have the kind of high media profile that television and film has, and theatre has to some degree, the advantage is you can realise your work without having to have an £80 million budget.

Paul: I think it's also a very good medium for idea-led Science Fiction. The only person really doing that in movies is . He has big visuals to go alongside his big ideas and because audio is led by dialogue, it's led by ideas. So you can actually develop a complicated science fictional argument quite well, and it's hard to do that and maintain great visuals in Film and TV.

Sebastian: Also, dialogue is character, it’s people talking to people. With Splinter Cell, the people come first. We don't have the visuals. We don't have the games. We don't have the guns. We don't have the dripping pipes. We don't have the whole world of that. So what do we have? We have these extraordinary characters, and those are the people that we have to animate into action, and as soon as they're doing something, the audience is with them. So characters don't just talk on Radio. They are doing things to each other in action; action being the operative word. That's true in a Christopher Nolan movie, it’s true in a play at the National Theatre as it is on a radio piece, as it is in EastEnders. It's people doing things to other people using words.

Any further writing advice?

Sebastian: The great joy of writing is cutting. Some less experienced writers find it hard to let go of anything but it's so liberating. You just go, ‘I don't need any of that. I don't need any more exposition. It's just there’. By doing this, you're keeping your work as light on its feet as possible. Also, if you’re interested in Audio Drama, listen to some.

Paul: That is surely the first thing that any aspiring writer should do is actually consume a lot of the thing they want to write. And yet…

Sebastian: There's such a huge variety of work out there. From Splinter Cell to a domestic drama set in Northumberland to a play about street gangs in London. Also The Classic Serial. There’s such a huge umbrella of ideas and content going out every week. Listen to things you're interested in and read. Reading is really important. It fertilises the mind and that's what we’re in the game for.

Paul: I enjoy having my mind fertilised!

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A Million & Me - Two new Βι¶ΉΤΌΕΔ Radio Scotland Dramas for Βι¶ΉΤΌΕΔ Children in Need Tue, 10 Nov 2020 12:55:43 +0000 /blogs/writersroom/entries/4b2994b8-211d-4c94-bfe7-c995df71639f /blogs/writersroom/entries/4b2994b8-211d-4c94-bfe7-c995df71639f Βι¶ΉΤΌΕΔ Writersroom Scotland Βι¶ΉΤΌΕΔ Writersroom Scotland

In our line of work, we get to collaborate with the best creative teams around and one of our most productive partnerships has been with the Βι¶ΉΤΌΕΔ Radio Scotland team. In the last two years alone, we have created opportunities that led to seven original comedies produced and broadcast by Scottish based writers. Not bad results! 

While exploring what we could do next with the radio team, they suggested adding into the mix. Their impactful programme, , focusses on supporting children’s mental health and in particular 8-13 year olds who are beginning to struggle with it and their emotional wellbeing. We were left inspired by the ambition of this programme and off the back of those conversations our next writer opportunity was created. 

 

Aimed at our past and present Scottish Voices writers groups, we asked for audio pitches that reflected this theme of issues around mental health and young people. Michael Richardson’s and Brian McIver’s pitches stood out and they soon found themselves commissioned for their very first audio drama. Supported and guided by Βι¶ΉΤΌΕΔ Radio Scotland Drama Producer, Kirsty Williams, Brian and Michael worked across the summer on their audio dramas with Kirsty expertly leading the way. The end result is two thought provoking audio dramas that remind us how difficult and challenging life can be for young people in 2020.

We asked Brian and Michael to share their experience of writing for radio for the first time:

Brian McIver

Fissures by Brian McIver, broadcast Wednesday 11th November at 11.30am, Listen now on Βι¶ΉΤΌΕΔ Sounds

A group of young people on a respite weekend go on a journey through a mountain cave system which will challenge them in ways they never thought it could….

I wanted to explore how young people can feel trapped by their situation and often struggle to accept help. And having read about Βι¶ΉΤΌΕΔ Children in Need supported groups who take young people off on outdoor adventures, I thought that’d be a great setting for my characters to get stuck in the dark – literally having to find their voices to progress.

The key advice I was given when writing for radio was to think of it as a visual medium. To be economical with the use of action, language and air and to create pictures for the audience. Thankfully I was in very good hands. And when Kirsty gathered an incredible cast of talented young actors to perform my story, it was one of the most amazing experiences of my life.

Listen to Fissures for 30 days from broadcast

Michael Lee Richardson (photo credit: Ashleigh Jane Cosgrove)

The End of the World by Michael Richardson, broadcast Thursday 12th November at 11.30am Listen now on Βι¶ΉΤΌΕΔ Sounds

A witty and touching drama about a father and son that really need to learn how to communicate better...

I had assumed writing for radio would lean a lot more into the parts of writing I’m really comfortable with, writing dialogue and jokes. So I was surprised to hear Kirsty say that radio drama is the most visual medium to write for - and I soon learned what she meant! It’s been a really interesting challenge; creating a world for the listener through context cues and sound, and it was absolutely fantastic to hear that world brought to life in the studio and work with two really amazing actors.

I’ve been a youth worker for ten years now, so I’m really aware of the stigma there can be around young people opening up about their mental health, especially amongst boys and young men. I think A Million & Me offers to meet young people where they’re at, and help them access support that’s relevant to their age group, hopefully before some of those stigmas have settled.

Listen to The End of the World for 30 days from broadcast

Βι¶ΉΤΌΕΔ Radio Scotland Drama Producer Kirsty Williams

If this has piqued your interest, Producer Kirsty Williams has some top tips for first time radio writers…

  • Audio drama devours story. Feed it.
  • Paint as few characters as you possibly can. Make each of them emotionally rich and psychologically complex. Thin characters sound thin when there are no visuals to hide behind.
  • It’s an interactive medium. Help your audience paint vivid and tangible pictures in their imagination. That applies to the entire sound world you’re creating as well as to the stories characters tell and share.
  • Audio drama isn’t about sound, it’s about significant sound. Give your audience subtle clues to understand any sounds that are not characters speaking. And don’t disembody the sound world when you write a script (eg. “SFX: a door opens”) – link everything to the characters and world you’re creating.
  • Always think about rhythm and pace – playing with these elements changes nearly everything.
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PODCAST : Writer Andrea Gibb about Elizabeth is Missing – ASK THE WRITE QUESTIONS Fri, 06 Dec 2019 14:00:52 +0000 /blogs/writersroom/entries/92f0c0f4-d3f0-4510-85eb-5cae19333cb8 /blogs/writersroom/entries/92f0c0f4-d3f0-4510-85eb-5cae19333cb8 Βι¶ΉΤΌΕΔ Writers Βι¶ΉΤΌΕΔ Writers

Βι¶ΉΤΌΕΔ Writersroom are delighted to kick off a new series of our podcast, in a new format, with screenwriter .

Andrea’s adaptation of Emma Healey's novel Elizabeth is Missing, starring Glenda Jackson, is broadcast on Sunday, 8th December 2019 at 9pm on Βι¶ΉΤΌΕΔ One. In the run up to, during and after the broadcast (you can also watch on Βι¶ΉΤΌΕΔiPlayer) Βι¶ΉΤΌΕΔ Writersroom are asking the audience to send in Questions for Andrea to answer when we record her podcast interview on Friday 13th December.

Andrea will pull questions randomly from a hat on the day of recording, so it’s a chance think about what you would like to ask! You can send your questions in via email to writersroom@bbc.co.uk, twitter - ,  or .

We’ll be sending out requests for your questions on all these social media platforms or you can ask yours in the comments below.

We're hoping that this will be the first in a new series of podcasts giving you direct access to ask questions from the screenwriters behind the Βι¶ΉΤΌΕΔ's Dramas and Comedies.

Use hashtag #bbcwritersroompodcast to send us questions on Twitter

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My Experience as Radio Drama Writer in Residence Fri, 21 Jun 2019 14:20:05 +0000 /blogs/writersroom/entries/0ca2504d-667d-4236-b431-530cac4b59ed /blogs/writersroom/entries/0ca2504d-667d-4236-b431-530cac4b59ed Archie Maddocks Archie Maddocks

is a writer and comedian who was part of our London Voices writer development group in 2017. The London Voices group is made up of writers we have identified through our open submission script windows and other opportunities, through talent scouting and on recommendation. Archie went on to gain a placement as Writer in Residence in Βι¶ΉΤΌΕΔ Radio Drama London and explains how it made him radically reassess his opinion of Radio Drama...

I was the Βι¶ΉΤΌΕΔ Radio Drama writer in residence from September 2018 – March 2019. There hadn’t been a writer in residence for a couple of years at the Βι¶ΉΤΌΕΔ and I felt privileged to have been the first one for a while. After all, the Βι¶ΉΤΌΕΔ is a worldwide institution and I am, at best, a sedentary slob who has somehow managed to convince people that his words and thoughts have some significance (if you’re still reading, thanks). Here’s what I learned while I was there, what I found surprising and some other stuff that I ain’t worked out yet...

Archie Maddocks (photo credit: Tom Leishman)

What I thought before I started 

Being totally honest, like in every one of the movies after holding a gut full of bullets and a litany of slashes (what a weird reference) - I thought radio was dead, it just didn’t know it yet. In my head (and often out of my mouth, I’m never one for tact) I would complain “who really listens to radio when you can do literally anything else? I mean, sh*t, I would rather learn Mongolian throat singing than listen to a plummy, prissy story about some middle class angst”. (Incidentally, Mongolian throat singing is pretty damn hard). Anyway... For me, Radio Drama was an outdated concept akin to and – we’d survived it and now were living in the promised land of choice rather than necessity. Long story short, I assumed that radio wasn’t for me. I don’t know where that perception actually came from. I don’t know whether through osmosis or ignorance (probably both) but I had always assumed that radio drama was for over-60s. Don’t get it twisted, I felt honoured to be picked to be the Writer in Residence, what an opportunity. I just held a bunch of beliefs that were based on little factual research. And what I found out is that the reality was very different.

What I think now 

Having been in the building for so long, working next to excellent, hard-working people, I think that radio drama is a wonderful resource that we should be taking advantage of way more. Doing some self-analysis (which is never good, let’s be honest, brings up way more problems than solutions in the short term – long term, meh, haven’t got there yet), I realised that my attitude towards Radio Drama came from a warped perspective that I was yet to shake free from. It’s given me a new found appreciation for a thing that I didn’t really understand. I forced myself to listen things I wouldn’t normally listen to because I thought “I don’t care about the war, I know everything I need to know” or “who really cares about a farmer in Yorkshire and his issues with hay?”. Listening in, I found that there was so much more than I expected.

The beauty of Radio Drama, is because you can’t see it, it forces you to pay greater attention to what you’re listening to. In doing that, I noticed the depth of character, the wonderful soundscapes that created nuanced and complex atmospherics. I heard stories I’d never heard before and consequently, widened my interests of the world. Having immersed myself deeper into Radio Drama, it made me hate myself (which I do anyway, I’m a writer and comedian after all, kinda part of the job) for not having tuned in earlier. What kind of fool-made-arrogant-ediat writes off something they know nothing about? The more I listened, the more I felt that I had gone years and missed out of some of the cleverest, most ambitious and brilliant pieces of work out there. To be a part of something like that, humbled me greatly.

Now, I’ve done a full one-eighty and find myself tuning in to the radio rather than watching YouTube. I’ll catch up with the past week and catch an afternoon play or two rather than scroll through Facebook to find out what I should be outraged about next. For me, Radio Drama has insisted that I open myself up to new stories and curate my own listening rather than follow blindly to what others are prescribing. It kind of feels like an exclusive club which I’m thrilled to have discovered and be a part of. Anyway, long story short – Radio Drama is great and people should listen to it because it will improve your life.

What needs to be done 

Like Machete (don’t know how long I’m going to keep on with this reference) Radio Drama isn’t dead, and probably never will be. It might change, get scarred up and have to adapt, but that’s what all great things do to survive right? Sure there can be more diversity, of course there can be, but when is that not the case? I think the biggest challenge with Radio Drama is building a new audience while not alienating the current one. In order to find new people, you have to grab them and demand attention. I think (as if my opinion means anything, most times, I don’t even respect it) radio has to become more innovative and take greater risks, which could cause some upset, but will probably yield greater rewards. A new, younger, diversified audience will become interested because the stories will reflect their lives and experiences.

It is an interesting time for the Audio Drama format – with recording equipment cheap and readily available, people are able to create their own stories, ones based in their reality, which results in an audience that becomes familiar with that experience and buys into that reality even more. Essentially, “niche” is sort of becoming mainstream through the support it gets from people in the know. While that may feel like it’s making things harder, what it’s actually proving is that there is an audience out there for any story that is told – they’re hungry and they are willing to engage, but that has to be a two way street. To paraphrase field of dreams “if you write it, they will come” (I’m not entirely sure I know how paraphrasing works but I done the best I could).

The future of Radio Drama 

Personally, I’m excited for the future. Change is happening and I think that can only be good for Radio Drama. Adaptation will be needed, sure, but what will come out of the change is new, innovative, fiercely supported work. Radio can move towards feeling more inclusive for a lot of people. It can help instigate a shift in culture and, with people enjoying greater control over their own entertainment and programming, it can make more people master of their own universe (I hate that that is the sentence I’m ending this with, but there we go).

Find out more about the most recent London Voices development group

Meet the Scottish Voices, Welsh Voices, Northern Voices, Belfast Voices

Audio Drama on Βι¶ΉΤΌΕΔ Sounds

Download and Listen to Forest 404 - an innovative environmental audio thriller

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Podcast Drama: What Next? Wed, 05 Jun 2019 12:02:23 +0000 /blogs/writersroom/entries/e21d8d91-e4cb-4029-b856-3ca713e592d2 /blogs/writersroom/entries/e21d8d91-e4cb-4029-b856-3ca713e592d2 Jason Phipps Jason Phipps

Βι¶ΉΤΌΕΔ Sounds Commissioning Editor for Podcasts Jason Phipps on today’s intoxicating podcast drama scene – and his call for a new ‘blockbuster’ drama podcast to rival the Avengers…

It’s a truism to say that we’re living in a new golden era of drama on the small screen. Whether we’re gulping down Line of Duty or Killing Eve on Βι¶ΉΤΌΕΔ iPlayer, binging the dizzying array of shows from Netflix and Amazon, or anticipating how Apple and Disney are going to change TV, there’s never been a better time for a drama junkie. And it’s no different in the world of podcasts.

Podcast drama today is an intoxicating mix of brilliant upstarts and big-screen hitters. Hugely imaginative DIY creators are spinning magic on shoestring budgets with shows such as the British sci-fi We Fix Space Junk, or Archive 81 from the ridiculously talented Dead Signals team in the US. Meanwhile, just as A-listers have left cinema for the creative opportunities of the small screen, Hollywood names are going straight from the Oscar podium to podcasting. Hot on the heels of the second season of Marvel’s Wolverine podcast starring Richard Armitage, last month Oscar-winner Rami Malek released the dystopic thriller podcast drama Blackout in which he stars and exec produces.

So how does the Βι¶ΉΤΌΕΔ – with its fantastic record of creating top-notch UK audio drama – fit into this scene? Recent podcast drama releases from the Βι¶ΉΤΌΕΔ have included the timely and powerful eco-thriller Forest 404 starring Pearl Mackie, with its companion factual episodes wrapped around a dramatic story. We also can’t wait to hear a new podcast we’ve commissioned from the brilliant Βι¶ΉΤΌΕΔ drama team in Cardiff. It’ll be a collection of weird, wonderful and mind-altering tales written by some of the most exciting voices from across the indie podcast community. We don’t want to leave it to the US to make drama podcasts with the most mass appeal. We want to make sure creative drama podcasts reflect audiences in the UK so we can create the next generation of audio fans here.

This week the Βι¶ΉΤΌΕΔ Sounds central commissioning team is laying down a challenge to podcasters. We are launching a call for a new podcast drama ‘blockbuster’ that will delight the existing, sophisticated podcast drama audience and also intrigue people new to the genre.

Central to this ambition is a theme that came up repeatedly when I attended the second Audio Drama Festival at Goldsmiths, University of London recently where they run a great Radio MA course (full disclosure: I’m slightly biased as I went there!). Amongst the excitement around audio drama’s rapid growth in recent years, many of the guests were talking about the need to reinvent genre fiction, and specifically to move away from grim, dark, dystopic and, crucially, hopeless visions.

Such debate fits exactly with our ambition. What we want to commission is a big, popular podcast drama which has all the hallmarks of the storytelling trend called “”: that means detailed, diverse characters who are unafraid to be fighting for something, choosing hope even when things are bleak. You can argue stories have done this since the birth of narrative. But look at some of the most successful recent stories for younger audiences – TV titles such as Netflix’s Sense8 and The Umbrella Academy, or the films Spider-man: Into the Spider-Verse and Black Panther – and you can see its undeniable appeal. It addresses the reality of younger people in the modern world, whose lives are precariously close to dystopic visions but who need to tell and hear stories of triumph in adversity, not defeat by cruelty.

Writers, producers, musicians and audio drama creatives around the world, from Hollywood to Cardiff, are forging great stories that huge audiences will consume as podcasts. We want Βι¶ΉΤΌΕΔ Sounds to be the place where they meet.

You can find out more about our new call for podcast drama ideas here and if you’re curious about the big podcast dramas you shouldn’t miss, then I can highly recommend you read a from audio consultant and all-round audio drama expert, Ella Watts.

Find out more about Βι¶ΉΤΌΕΔ Sounds commissioning team, their priorities and current commissioning rounds including for a Blockbuster Podcast Drama

To submit a proposal, you must work with or be a registered supplier to Βι¶ΉΤΌΕΔ Radio, and submit your proposal through Proteus, the Βι¶ΉΤΌΕΔ Radio Business system.

Find out how a production company can become a registered supplier and get access to Proteus

More information about submitting a proposal to the Βι¶ΉΤΌΕΔ Sounds Commissioning team 

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